POV-Ray : Newsgroups : povray.binaries.images : Eavesdropping WIP - radiosity issues : Re: Eavesdropping WIP - radiosity issues Server Time
6 Aug 2024 21:40:30 EDT (-0400)
  Re: Eavesdropping WIP - radiosity issues  
From: dlm
Date: 14 Sep 2006 16:06:30
Message: <4509b646$1@news.povray.org>
Thomas,
I'm curious about this fascinating scene...
  lateen rigged caravel
  collosal greco/roman pillars
  traditional chinese laborer's hat
Where? When?

DLM

"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:45097171@news.povray.org...
>I need your expert comments :-)
>
> This is the first serious render of the scene with radiosity. It is a 
> 2-pass job (first gathering radiosity data on an image half the size of 
> this one; took about 5+ hours; second pass was just about 45 minutes). 
> There are still ugly artifacts visible, especially on the columns. What is 
> the best way to go from here? I include the radiosity settings used so 
> far. Normal and media are off; Megapov settings were used
>
> Thanks for the help!!
>
> Thomas
>
> //==== start code ====
>      radiosity {
>        //saving radiosity data:
>        #if (RadSave)
>          save_file "Oreille2.rad"
>          pretrace_start 0.01
>          pretrace_end   0.005
>          nearest_count 6
>          always_sample on
>          #if (MPov)
>            samples 1
>            adaptive 2
>            error_bound {0.1 adaptive 1.5, 50}
>          #else
>            error_bound 0.1
>          #end
>
>        //reading radiosity data:
>        #else
>          load_file "Oreille2.rad"
>          pretrace_start 1
>          pretrace_end 1
>          nearest_count 6
>          always_sample off
>          #if (MPov)
>             samples 1
>             adaptive 1
>             error_bound {0.1 adaptive 1.8, 20}
>          #else
>             error_bound 0.1
>          #end
>        #end
>
>        //common settings:
>        low_error_factor 0.5
>        gray_threshold 0
>        adc_bailout 0.01/2
>        minimum_reuse 0.015
>        count 150
>        brightness 1.0
>        recursion_limit 3
>        normal Nor
>        media Med
>
>      }
> //==== end code ====
>
>


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